All Blogposts tagged as 'scoring'

  • The Building Is… Design Blog #3

    01 June 2012 | by Alex Fleetwood | 0 comments

    Coming to the end of week 1 of our install and we’re in reasonable shape – we completed our first playtest yesterday, of the Building Sees, and it was mostly fun! Mostly fun is a pretty great state to be in at this stage…

    Things I didn’t realise would turn out to be a massive design constraint #7432 – it’s complex to drive two different screens, displaying different information, from the same programme. This runs counter to two things:

    • we need to display game information to players as they play, and ALSO players who are queuing for the game
    • players of the game have very different informational requirements from players watching the game.

    Read on...