There is a version of this post in which I logged all of my network traffic, from all of my devices, for two weeks, and interpreted the data as audio. In the beautiful interactive timeline visualisation I produced, patterns appear. Human rhythms, work and play, rest and arousal. The pervasive digital hiss of our machines automatically organising themselves around us. Sudden slabs of noise as content is streamed and consumed.
You can’t touch a game. You can touch the book containing the rules of a game, you can touch the playing pieces, you can touch the disc or cartridge it comes on, but you cannot touch a game. Games only exist as mental constructs in the minds of the players and the observers. Chess, when you’re not playing it, is a list of rules, a board and some pieces. Only when you engage with those rules and pieces does the game itself come into existence.