Summary for the easily-bored: we have a Sandpit on Monday the 18th which is all drop-in games – no booking at all, no stickers and tickets. (It’s mostly indoors, don’t panic about the weather). Weird, huh?
The long version: In a week, it’s time for our second Sandpit of the year: a night of games themed around performance and performers.
I have to explain the Sandpit quite often. “It’s a night for game designers and artists to try out new ideas, and everyone else to come along and play,” I say. “There’s a core of scheduled games, where you can book places book, and then there are games you can drop in on, and pick-up-and-play games you can run on your own if you like, a bit like parlour games.”
This is how it’s always been, right from Sandpit 2 back in 2008, when we added parlour games and Trap Street to the core of scheduled games. People turn up from 6:30; they book places; games begin at 7; the scheduled games are the heart of it, and other stuff happens around them. Forty Sandpits later, that’s still how it works.
This Wednesday, thirty designers and players and interested strangers came to the Hide&Seek office to talk about this year’s Sandpits and Weekender, our playing and playtesting events for new games. Thank you so much to everyone who came – we’re still processing all your suggestions and feedback, and trying to figure out what to keep and what to change and how things will work this year.
We’ll be absorbing all of this and working out what we should change, what can be different in time for the Sandpit on 25 May, and what needs to happen over a longer timespan. For those of you who were interested but couldn’t come, these are the main things we talked about, and our initial notes from discussions… if you have anything to add, or think something below is a great or a terrible idea, then please do comment!
Over the next week or so, we’re going to publish a series of short posts about what we mean by Games with Audiences, by calling out some of that games that particularly inspired us when we were deciding on this year’s theme. That list includes:
So we’ll get to all of those soon! But for now, a game that has had nothing to do with Sandpit (SO FAR), the mighty IGF-nominated global folk game megahit, Johann Sebastian Joust.
So, you may have already seen that we’ll be running a series of game events in London this summer – and that we’re calling on YOU YES YOU to be involved: to play things, to make things, to help us improve, to invite other people to come along, to wave flags or plot or hide or run or draw or throw balloons from distant balconies.