This is a talk that I gave as part of the Southbank Centre‘s festival Death: A Festival for the Living. It’s a short, personal history of dying in videogames: a medium where death is common, and lives are plural but rationed. Why is it that “dying” such a common metaphor in games – even supposedly non-violent ones? Does it have any meaningful significance compared to the process of death in the real world? This essay is a short exploration of that, based on a life in which I’ve died thousands of times.