All Blogposts tagged as 'architecture'

  • Fast-Moving Architecture, Slow-Moving Games

    21 November 2012 | by Alex Fleetwood | 0 comments

    Hide&Seek’s central concern as a studio is with the creation of games for public spaces. As our practice has developed, we have sought out ways that our designs can support public play without the need for human intervention in the form of an event. Projects such as Tate Trumps (Tate Modern, 2009) and The Building Is… (Gâité Lyrique, 2012) create experiences where play is mediated by technology, while retaining the live, human, social qualities of festivals. Our work situates video game design in the public realm, claiming it as a form of civic culture.

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