The Hide&Seek Story

Hide&Seek started life in 2007 as a festival of social games and playful experiences on London’s South Bank. Our aim was to create an environment where anyone who wanted to could experiment with making games, and where adults were invited to play together in public. The festival was transformative for us, our first experience of creating public play, and feedback from players was amazing; and so the studio was born.

In the last five years, we’ve worked with a wildly diverse range of clients and partners. We’ve made an iOS arcade game for the Royal Opera House, consulted on gamification for clients such as eBay, Cadbury and the BBC, produced transmedia projects for Warner Bros., Wieden & Kennedy and Film4, and made our own games like the Boardgame Remix Kit, Drunk Dungeon and Searchlight.

We continue to produce a range of events for public spaces – we’ve had 12,000 people playing in the streets of Edinburgh on New Years’ Day, made a building come alive with play for Gaîté Lyrique in Paris, and placed 99 Tiny Games right across London. And we support the work of other makers through the Sandpit (a thriving network of games-makers) and the Hide&Seek Weekender (an annual festival of playing in public).

What we care about

Hide&Seek is about its people. The studio is comprised of people who combine a passion for and a depth of understanding of game design with a willingness to look beyond the boundaries of existing game forms. We value collaboration, co-creation and partnership, and pride ourselves on being able to work in any context.

Our values are built around the belief that play – as a theme, a way of being, and design tool – is integral to understanding how culture will develop in the 21st century.

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