The outcome of a collaboration between Hide&Seek, Punchdrunk, HP Labs and Seeper, Last Will is the working prototype of an ambitious, genre-defying experience, blurring the boundaries between the real and the virtual. A live environment mirrored as an online 3D world. A game where real-world actions have virtual outcomes & where collaboration reveals a troubling story. Hide&Seek joined forces with Punchdrunk, HP Labs and seeper to create a new kind of experience. Part computer game, part installation, Last Will was the operatic evocation of the memories of a dying man. A coin toss determined whether players experienced the home of Captain Thomas R Madigan in its physical or virtual incarnation. Players working in pairs of two had to collaborate in real time, linked by sensors, comms & actuation technology, to unlock the secrets and escape the house. Do as Madigan did and you will understand…

Madigan’s rooms were open in a secret location in Central London from 25 October – 2 November 2008.

Last Will was a working prototype, the result of a three-month collaborative R&D process. Last Will was presented with support from Arts Council England, the Technology Strategy Board and the Jerwood Charitable Trust.