Games Expo East Kent is returning this year, and Hide&Seek have been commissioned by Marine Studios to curate the GEEK 2013 Launch Party in Margate’s old town on the 21st Febuary. We’ve pulled together an international lineup that ranges from custard punching to iOS local multiplayer applications, turning the old town into a hub of digital and real-world gaming activity.
Check out the full programme below…

Super Space ____ – David Scamehorn, Alex Baard, Doug Zwick, US
Super Space ____  is a couch co-op arcade shooter about competition, cooperation, communication and the democracy of physics. Players control turrets attached to a blocky, misshapen space ship and earn points by shooting a never-ending onslaught of asteroids. Thanks to Newton’s Third Law, the recoil from shooting propels the ship. Players must cooperate to avoid hazards and ensure survival, but also compete for weapons and high scores. Super Space ____ was developed by Super Space Team (Alexander Baard and David Scamehorn) at DigiPen.
http://superspaceblank.com/

Punch the Custard – George Buckenham, UK
Punch the Custard is a game in which two players compete to punch custard. The player who punches the custard most quickly and accurately – as judged by the computer – is the winner. Successful players might not even get messy hands – because if you punch custard just right, it behaves really weirdly, and bounces your hand back as if it were a hard surface. This is a great game: fast-paced and funny, and so incredibly straightforward to play that all the strange development work behind it disappears into the background, almost unnoticeable. It leaves you out of breath with aching arms, surrounded by spectators who want to have a go – and maybe covered with custard, but there are some sacrifices that are worth making.

Spaceteam – Sleeping Beast Games, Canada
Spaceteam is a cooperative party game for 2 to 4 players who shout technobabble at each other until their ship explodes. Each player needs an iPhone, iPad, or iPod Touch. You’ll be assigned a random control panel with buttons, switches, sliders, and dials. You need to follow time-sensitive instructions. However, the instructions are being sent to your teammates, so you have to coordinate before the time runs out. Also, the ship is falling apart. And you’re trying to outrun an exploding star. Good luck. And remember to work together… as a Spaceteam!
http://www.sleepingbeastgames.com/spaceteam/

Ceremony of Surprise  - Hubbub, Netherlands
What if a party game leads to an actual party? The party game in question is Ceremony of Surprise—a performative party game. The premise: you are organizing a surprise party for one of the players. The catch: at the start of the game nobody knows who that is. Your goal: find out who it is, without giving it away to the other players. It’s a surprise party, after all. At the end of the game, you all shout “surprise” and point to the player you think is being celebrated. If you’re right, you get a share of the cake…
http://whatsthehubbub.nl

Johann Sebastian Joust – Die Gute Fabrik, Denmark
Johann Sebastian Joust is a no-graphics, digitally-enabled playground game for 2 to 7 players, designed for motion controllers such as the PlayStation Move. The goal is to be the last player remaining. When the music — selections from J.S. Bach’s ‌‌Brandenburg Concertos — plays in slow-motion, the controllers are extremely sensitive to movement. When the music speeds up, this threshold becomes less strict, giving the players a small window to dash at their opponents. If your controller is ever moved beyond the allowable threshold, you’re out! Try to jostle your opponents’ controllers while protecting your own.
http://www.jsjoust.com/

Searchlight – Hide&Seek, UK
Searchlight is a co-operative, physical game for two players, created for the Hide&Seek Weekender 2012. Though it’s a physical game, played with wooden blocks and balls, it’s facilitated through technology: a Kinect and a projector, connected to a computer. Two players work together to pick up objects that have been placed around the floor, and move them away from the central, lit area. A beam of light is projected onto the floor and objects, and players have to avoid the light or freeze when it hits them. Those who collect all the objects before time runs out win; but those who aren’t careful get caught moving by the searchlight…

Tiny Games – Hide&Seek, UK
We’ve designed a whole load of Tiny Games for you to play around the old town. Check out the windows of the Glampervan, the poster in the Sweetshop and the beer mats in the pub for tiny games with short, easy-to-understand rulesets to get you playing there and then.

Board Game Remix Hub – Hide&Seek, UK
Get stuck into a Board Game but not as you know it – we made a bunch of new rulesets for the classic board games, so you can play Monopoly, Trivial Pursuit or Scrabble with a new twist…

Picture Round
Of course no curated games event is complete without a picture round, so we’ve created a quick game for the museum: grab a sheet and identify the ten strange close-ups.

Why not have a look at all the other great things that have been programmed too.

MEET

Meet friends new and old, family, developers and producers.

MAKE
Our extended Market Place will celebrate creative innovation from robotics to flip books, programming to papercraft.

PLAY
1000′s games to play.
Consoles, cabinets and cards.
Play the rare and obscure, enjoy current games and apps and meet some of the people who made them.