Weekender games: Visible Cities

02 July 2010 | 0 comments

Today’s game is Visible Cities, designed by Kevan Davis and, er, me. It’ll be running on the Friday night of the Weekender – and running is the operative word, here; it’s a big game of sneaking, hiding and being chased around the South Bank.

Players start in one of several different Londons: underwater London, say, or desert London. For the rest of the game, they move between these different versions, interacting only with players in their own London. Straightforward enough – but there’s a problem. The locals of these new Londons aren’t always friendly. In fact, sometimes they’re prone to… well… responding poorly to any intruders. By chasing them. A lot.

We played a small version of the game in St James’s Park in June, to the curiosity of an awful lot of passers-by; but it’s going to be very different around the South Bank. Sightlines are shorter, corners are sharper; we’ll have more players, and there are more people around, and fewer trees to hide behind.

Visible Cities will be running on Friday 9 July from 7:30 to 9:30, for around a hundred players – and a pile of checkpoint guards and chasers. If you’re interested in helping out, either by manning a checkpoint or by chasing instead of being chased, email holly@hideandseek.net.

Picture by stevecadman: the South Bank.

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