GDOET: Buttons Redux

30 June 2011 | 0 comments

Midi fighter

My latest column is up over at Kill Screen. It’s a follow-up to the first column, and concludes my look at buttons.

This time, we’re looking at the buttons of dedicated controllers – from rhythm-action games and beat-em-ups, to the way they’ve influenced the hardware of modern DJs.

What’s perhaps most important, then, is the lessons that the brief experience of a plastic electric guitar teaches: the way gamers become educated to the expectations and demands of interfaces. Even if players, ultimately, happily return to their DualShocks, they return with a much deeper, more tactile understanding of the relationship between player and button.

You can read “Buttons Redux” over at Kill Screen.

Photograph by benjibuls

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