Seeing as it’s been a shocking two months since the last Hide&Seek blog post, I thought I’d write a little update on what we’ve been doing around here. The level of visibility of a small-to-medium sized studio tends to be cyclical – there are times when you’re shouting from the rooftops, and times when you’re deep under, working away. We were as out there as we could be during the TIny Games Kickstarter campaign, and since then we’ve been submerged. We’ve been working on the build of Tiny Games, of course – and for the first time, we’ve got a whole studio team who are doing only that. The work that they’re producing is incredibly exciting and we can’t wait to share it with you… As some people may have read in our last backer update, we’re in the process of agreeing a partnership with a children’s media company to create a second version of the app. As is always the case, what starts as a simple re-skinning process turns into a re-consideration of the form of the app in all kinds of subtle ways, so we’re working through all of that.
We’ve also been working on some ideas which we hope are relevant to the future of Hide&Seek. We’ve developed two new arcade game prototypes that build on our work with Searchlight last year, one that uses a similar Kinect / projector set-up, and one with a screen set into a perspex table using the LeapMotion controller. We’re hoping to show these off and get some feedback in August, so watch this space for dates! And I’ve been talking to dementia experts about the potential role that games could play in the provision of health and social care for people with dementia. What I’ve learnt could fill about nine blog posts, but here’s one concept that has been turning my brain inside out: no two dementias are the same, and each comes with its own impacts on a range of cognitive functions. Games that are frequently used in social care settings: puzzles, sudoku, ‘brain training’ and so on only suit people with good cognitive function in a particular range. Couldn’t we as game designers come up with a more systemic approach that ensured fun for everyone, no matter what their profile of cognitive deficits? And even, games that people with different cognitive challenges could play with one another?
So we’ve been busy, despite the radio silence. Hopefully, when we surface, we’ll be bringing back some very interesting things for you to enjoy.