Last week, we spent a bit of time thinking about games and, er, time – the relationship between a game when it’s dormant and when it’s being played, what happens when games you made recede into the difference, what happens if you slow the process of playing a game right down. And instead of arguing about it incessantly, we decided it was probably better to all go away and write up a bit of what we thought.
And so here we are: thinking about time, and writing it up, and if you like, you can read what we thought:
- Fast-Moving Architecture, Slow-Moving Games: Alex’s thoughts on games, time, architecture, and their interrelationship.
- Finding the Beat: Dan on the rhythms of gameplay.
- Games Don’t Exist: Mark on the mystery of games when they aren’t being played.
- Lying About Time: Holly on just how much she lies.
- You’ll Never Forget Your Second Time: Margaret on the last game you made, and games maintained over time.
Picture by thegirlsmomma.