One of the things I like most about playtesting is the detritus that accumulates around it: the piles of index cards with SLEEPY PANDA or HAND GRENADE written on them, the pirate-coin hoards bought for a pound from party shops, the silly hats, the stickers, multi-coloured pens, the tiny model dinosaurs, the always-bewildering-in-retrospect score charts.
Transmedia is a difficult term these days – I’m still not quite sure I know what it means, despite making a load of projects that seem to fall under that umbrella. What is emerging under the label is a set of tools that are really useful in engaging fans. ARG’s for example, developed as an entirely internet-native form of narrative. Super-hard puzzles that only four people in the world can solve don’t seem that fun to me, but the idea of stories that talk back to you and show how you changed them really does work.
Green Lantern was released in cinemas this summer, and Hide&Seek worked on a range of games and interactive experiences to tie into the movie. There’s an overview of the campaign and its components on our Green Lantern project page – and throughout the course of this week we’ll be publishing a few blogposts about the process behind the campaign.
At 3pm tomorrow I’ll taking part in a panel at Forest Fringe, Edinburgh on the topic of Interactivity in the Age of the Audience. One of the questions that we’ve been asked to consider is whether, as Charlotte Higgins contended in this recent blog post, intimate theatre might in some ways be considered ‘decadent’. I [...]
This is a tiny game that we made:
It’s one of ten tiny games that have been stuck to the ground around the Southbank. It’s two sentences long. Part of the reason it’s so short is that it’s site-specific: designed to be played on a piece of ground with big square pavers, like the space you can see here near the Hayward Gallery. When the playing field is right in front of you, the rules can be a little more succinct.
This is another tiny game:
With just a week to go before the Hinterland opens up at Forest Fringe in Edinburgh, I wanted to look back briefly on the genesis of the project.