This is the first installment of a new regular feature, in which I ask the Hide & Seek team to talk a little about something they’ve been playing in the past month. Just in time for the Bank Holiday weekend, here are April’s anecdotes:
So, here are some gamey things you can do over the next month or so, if you’re in London:
The sun is out, tiny ducklings are announcing the arrival of spring, and we’re sure your minds will be turning to thoughts of racing through streets having excellent fun. To that end, we have some good news and some sad news. The good news is, we’re going to not just one but TWO international festivals over the summer. The sad news is, as we don’t have any regular source of funding for events at the moment, we won’t be able to run a Hide&Seek Weekender this year.
I’ve been playing GIRP almost daily since I sent it around the office last week.
It’s a great little game about climbing a wall: both tough and rewarding. Like Bennett Foddy’s previous game, QWOP, it takes a reasonable simple real-world activity – in this case, climbing – and then maps it to a frustratingly challenging control scheme.
I’ve been playing a lot of Torchlight recently.
This is not the first time I’ve played a lot of Torchlight. I played a lot of on Windows, at a desk. I bought it again and played a lot of it – mainly on trains – when it came out on the Mac. And now I’ve bought it a third time, on the Xbox, and am playing it from my sofa.
I know why I’m quite so engrossed. It’s not just that Torchlight is a fine iteration of the dungeon-crawler, walking the tightrope between light-hearted entertainment and dense inventory management just so. It’s something more personal, that takes me right back to the dawn of Tom-as-a-gamer, embedded in the core of my gamer DNA.