There’s been an awful lot of talk about gamification lately – the process of adding points and badges and game-like systems to different parts of everyday life. Some of the talk is about how it’s extremely exciting and incredibly powerful and is going to be, perhaps already is, the best thing ever. Some of the talk is about how it’s endearingly misguided or arrant nonsense or is going to, perhaps already has, ruin everything.
And Hide&Seek is a game design studio, right? We make games. We like games a lot. So we thought maybe we should have some sort of position on gamification – or at least, that we should think about it explicitly, instead of just occasionally saying the word “gamification” in a dubious tone and sighing.
So today we’ve got not one, not two, but three blog posts on gamification, the result of us all sitting down and having a good think. First up, and by far the most exhaustive, there’s Margaret on whether gamification actually involves any gameplay. Then there’s Alex, on gamification and fatherhood. And finally there’s Holly on the degamification of everything, including games.
Picture by What What