All Blogposts from July 2010

  • A couple of weeks left to play

    28 July 2010 | by Holly Gramazio | 0 comments

    Earlier in the summer, a couple of charming (and free!) participatory-y game-y interactive-y all-around-London-y projects began: the Conspiracy for Good, an ongoing story with four great big pervasive game events, and Tate Britain’s Grand Experiment, a series of sound walks focused on different Henry Moore sculptures.

    Well, summer is long, right? Plenty of time to play everything. Except now both projects are drawing to a close, and if you – by which I mean me – have been sitting around assuming that you’d get around to playing any time now, you’re going to need to get a move on.

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  • The Pixel Pitch deadline is approaching

    28 July 2010 | by Holly Gramazio | 0 comments

    There’s a lovely opportunity coming up for anyone with (a) a production company, and (b) an exciting cross-media idea that they want to develop further: the Pixel Market, a two-day event happening in London in October.

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  • Couple Up, unpacked

    22 July 2010 | by Margaret Robertson | 0 comments

    Following on from the previous post, I wanted to explain a bit more of thinking – conscious and subconscious – that went in to Couple Up.

    To recap, Couple Up was the card game designed and deployed by the participants of the WonderLab at the end of the event. Intended as a way of creating a concrete expression of the issues raised during three days of talking, playing and experimenting, it also had to work as an enjoyable game for an unwitting invited audience. Nothing like raising the stakes to concentrate the mind.

    We’d closed the first day of the lab by writing giant post-its with big, open questions on them, and sticking them to the walls – you can see some of them in the great summary video on the Lab’s YouTube channel (along with all the talks from the event). It wasn’t the intention to try to cover everything in the final game, but it was interesting how many we did.

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  • Couple Up

    19 July 2010 | by Margaret Robertson | 1 comment

    The WonderLab was a three day exploration of what happens when performance meets play. As befits a lab, we did a lot of theorising, experimenting and inventing, and decided to use the medium of a card game to express the conclusions we’d drawn about the big issues facing designing these experiences. We didn’t want to produce just another document of vague polemic or unresolved theory, but rather make something concrete and specific, which we hoped would enable other people to respond in concrete and specific ways.

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  • Hide&Seek Weekender roundup

    19 July 2010 | by Holly Gramazio | 0 comments

    In the week since the Hide&Seek Weekender, we’ve come across photos on Flickr and Facebook, comments on Twitter, and blog posts from players – and between them, they end up giving a much better view of the Weekend than anything we could write up.

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  • The Beach – National Theatre Wales

    19 July 2010 | by Margaret Robertson | 0 comments

    Want to be one of the participants in the first mass-participation playable documentary theatre piece? Then you need to head to the fine sands of Prestatyn beach in the last week of June.

    National Theatre Wales, in partnership with Hide&Seek, have developed a new kind of performance which will explore Prestatyn’s missing generation. The event itself – called The Beach – will be playful, dramatic and spectacular, and the story has already started unfolding online. Check out The Beach community site to start following, and head over to book your tickets – and do it right now, they’re selling out fast!

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  • The Beach – National Theatre Wales

    19 July 2010 | by Margaret Robertson | 0 comments

    Want to be one of the participants in the first mass-participation playable documentary theatre piece? Then you need to head to the fine sands of Prestatyn beach in the last week of June.

    National Theatre Wales, in partnership with Hide&Seek, have developed a new kind of performance which will explore Prestatyn’s missing generation. The event itself – called The Beach – will be playful, dramatic and spectacular, and the story has already started unfolding online. Check out The Beach community site to start following, and head over to book your tickets – and do it right now, they’re selling out fast!

    Read on...

  • Saturday 17th: it’s a bewilderingly busy games frenzy!

    15 July 2010 | by Holly Gramazio | 0 comments

    While we’ve been running around with Weekenders and Wonderlabs, the rest of the world has been hurrying about too, setting up all sorts of playful things over the next couple of weeks. And specifically, over the next couple of days. And even more specifically, on Saturday 17 July, when a ridiculous four different pervasive-game-y events are happening across the UK, entirely unrelated to each other.

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  • WonderLab concludes…

    15 July 2010 | by Margaret Robertson | 0 comments

    After three days of extraordinary play, debate and creation, the WonderLab has concluded. We’ll be posting the conclusion shortly, in the form of a ruleset for a unique new game called Couple Up, which – apart from anything else – must have one of the most luminous credits list ever constructed.

    For now, what there is for your enjoyment is a selection of extraordinarily provocative 5 minute talks, from extremely smart people, about things that blow their minds. Some spoke about personal experiences, some about aspects of their work, all changed how we thought. Check out the WonderLab channel for more.

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  • Weekender ends, Wonderlab in full swing

    14 July 2010 | by Alex Fleetwood | 0 comments

    Another year’s Weekender has drawn to a giddy, joyous close. Thanks to all the wonderful artists, makers and players who made it such a memorable event… We’ll do a full round-up soon, but right now we are moving from the organised chaos of 35 new games to a more reflective environment – the Wonderlab. Check [...]

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  • WonderLab: Make Believe

    14 July 2010 | by Margaret Robertson | 2 comments

    Those of us lucky enough to be at the WonderLab yesterday were treated to a visit by Jimmy Stewart – no, not that Jimmy Stewart – who some of you will know from Tassos Stevens‘ and Nick Ryan‘s performance at BAC earlier this year. Jimmy was kind enough to prepare some thoughts for us, which [...]

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  • The WonderLab begins

    11 July 2010 | by Margaret Robertson | 1 comment

    As the Weekender draws to a close, we wanted to remind you to keep an eye out for the WonderLab, which starts on Monday. Thanks to support for the Jerwood Charitable Foundation, Hide&Seek and LIFT are bringing together some of the smartest creatives from the digital, gaming, theatre and performance fields, to spend three days exploring where digital tools and the ethos of play will take us next.

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  • Weekender Games: The Party!

    07 July 2010 | by Holly Gramazio | 0 comments

    Today’s featured game isn’t actually a game! It’s a party, and not just any party: it’s a Hide&Seek party, with all the usual party stuff plus an awful lot of fun and games as well.

    Those of you who remember the 2008 party, with its Hat Scrabble, its Knob Karaoke, its impromptu games of HipSync and Animal Mayhem, and its general amazingness, will of course already be clamouring to hear more… and we wouldn’t want you to clamour in vain. So: come along on Saturday night and you’ll find all manner of fun and games provided by veteran frolickers Lost and Found (who brought us the 2008 party) and the amazing Stoke Newington International Airport.

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  • Weekender Games: London Poetry Game

    05 July 2010 | by Holly Gramazio | 0 comments

    Today’s featured game is the London Poetry Game, and for a very good reason – it’s just gone live and playable! Yes, that’s right – if you’re looking forward to the Weekender and want to play something right now, you can.

    A version of the game ran at the very first Hide&Seek Weekender, back in 2007, and Alex has written about it here. The short version, though, is this. The game revolves around an entirely new poem, written by Ross Sutherland. Different lines of the poem have been translated into an awful lot of different languages. And it’s up to the players to retranslate it into English.

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  • Weekender games: Visible Cities

    02 July 2010 | by Holly Gramazio | 0 comments

    Today’s game is Visible Cities. It’ll be running on the Friday night of the Weekender – and running is the operative word, here; it’s a big game of sneaking, hiding and being chased around the South Bank.

    Players start in one of several different Londons: underwater London, say, or desert London. For the rest of the game, they move between these different versions, interacting only with players in their own London. Straightforward enough – but there’s a problem. The locals of these new Londons aren’t always friendly. In fact, sometimes they’re prone to… well… responding poorly to any intruders. By chasing them. A lot.

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